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AT-43 [60]
Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
Gibsonville - Magic & Mayhem [20]
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
Warhammer Fantasy [0]
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
Blood Bowl [3]
28mm Blood bowl, Games workshop board game
WW II - Rules of Engagement [2]
RoE Section
Dungeons and Dragons [29]
Dungeons and dragons Drow Campaign
Strontium Dog RPG [1]
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
Hoard of the Things [2]
15mm Hoard of the Things
DnD Kalan's Story [24]
The Story of Kalan, a Drow with an unquenchable lust for gold, power and women.
AD&D: The Adventures of Alaric Ironclaw [2]
The brave adventures of a warrior hellbent on destroying all the vile creatures in Haven!
Avalon Hill B-17 Queen of the Skies [1]
B-17 Bomber campaign
Praxis [4]
"A voyage of discovery in Ancient Greece. A band of heroes set out to discover their world!"
Myth - Age of Heroes! [2]
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.

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The Adventures of Alaric Ironclaw
 
On to Haven:
 
My companions and I signed on as guards to the caravan and were assigned our stations. Forest and the half-orc with the unpronounceable name were sent ahead while I, Sherlock and Henryk were assigned to stay with the caravan. We were not long on our journey before a band of felons attacked us as we passed through a narrow gap betwixt two hills. I could hear the sound of fighting and was eager to rush forward to lend my sword to aid our two comrades in arms. Cries of "Take that you rotter” and "Watch yourself, he’s got a knife” could be heard. Eventually we saw our two friends marching triumphantly back carrying weapons taken from dead bandits or those dropped by fleeing cowards. We continued on without further mishap.
... Read more »
Category: AD&D: The Adventures of Alaric Ironclaw | Views: 1260 | Added by: Che | Date: 28-Nov-2010 | Comments (2)

The Adventures of Alaric Ironclaw
 
Translated from the original gibberish by Brother Chuck of the monastery of St Dude’s on the Rock
 
The Prologue:
 
You’re all probably expecting a story about a farm boy who runs away to seek his fortune. Well tough, I am a barbarian warrior who had to flee his tribe after killing a man for grabbing my sack. My sack of gold, cretins. I may be a barbarian but I’m not coarse. Anyway, on with my story.....
 
I arrived at a small village after many days travelling south from my homeland of Vilnia. I sought out the local hostelry. You know the kind of place. An ugly serving woman and an owner with ... Read more »
Category: AD&D: The Adventures of Alaric Ironclaw | Views: 1211 | Added by: Che | Date: 24-Nov-2010 | Comments (0)

Search/Destroy Agent Bulletin!
 
Rather than have duplicate webpages scattered all over the forums, blogs, etc, I'll add in links to the Strontium Dog RPG blogs here for everyone to follow.
 
 
As always, any comments or suggestions appreciated! Walts.
 
 
Category: Strontium Dog RPG | Views: 1415 | Added by: Balrog | Date: 18-Nov-2010 | Comments (0)

The Curse is Removed
 
Brief author’s note:- The narrative up to this point has been taken from the log kept by Gul of House Kobra whilst captain of the Despair and from various memoirs and reminiscences of other members of the crew. Unfortunately material relating to the early period of their return to The Valley of the Great Sword is limited to a few obscure references in chronicles of the time. Of course, this was a dangerous time for the renegades and they were probably keeping a low profile so the lack of verifiable material of their actions is not surprising.
 
The facts gleaned from the few fragments of evidence available amount to this. The party travelled back to the Cronk village to get the God Curse removed from Gul. They encountered a group of Corflu Cultists, or so scholars surmise as Corflu was widely wors ... Read more »
Category: Dungeons and Dragons | Views: 1008 | Added by: Che | Date: 17-Nov-2010 | Comments (2)

 
Omaha to Pointe du Hoc
 
Parts Two to Four: The Next Day and Night
 
The Rangers moved out at first light, eager to reach their destination. They knew that the enemy was somewhere ahead but their exact location was unknown. Carefully they made their way through the bocage, every corner a potential death trap, every piece of open ground a possible killing field. To the Rangers’ relief they made it to their next position without meeting any great opposition.
 
Again darkness was approaching so the Ranger commanders decided to dig in and wait for daylight. On the other side the German forces were determined to counter attack and force the Americans to withdr ... Read more »
Category: WW II - Rules of Engagement | Views: 1104 | Added by: Che | Date: 17-Nov-2010 | Comments (0)

Farewell, Isle of Dread
 
Part2: Isn’t anyone ever pleased to see us?
 
It had been three weeks since the crew had returned from their disastrous visit to Mora. They had all recovered after the period of convalescence at Tanaroa. Berun and Goll were coming to terms with being less agile than before, but they still had determination and courage in abundance. It was time now to take The Hammer to the salamanders and collect the gorgonite sword, Kalan.
 
Once again Goll donned the crown and the Despair flew off towards the two volcanoes. In a short while, and without mishap, they had reached their ... Read more »
Category: Dungeons and Dragons | Views: 1119 | Added by: Che | Date: 23-Oct-2010 | Comments (3)

Farewell, Isle of Dread
Part 1: Sometimes you just can’t win
 
The crew of The Despair were in high spirits. The final days of their exile on The Isle of Dread were beginning and they looked forward to returning to The Valley of the Great Sword. Only one matter remained to be settled. Berun had been badgering the party to go and get the Fireball spell from "this wizard I’ve heard about in Mora”. Discussion was heated as to how they were to get to their destination.

There were two schools of thought. On the one hand Berun, Goll and Brun were of the opinion that the adventurers should walk. Berun and Brun argued that they would gain valuable experience during the hike. Brun was especially eager to test his power against the many undead rumoured to be stalking the surrounding jungle. Goll said; "If we fly, we will draw attention to ourselves, when we should be keeping a low profile. We are, after all, about to head back across the Empire. We don’t want to fa ... Read more »
Category: Dungeons and Dragons | Views: 1078 | Added by: Che | Date: 21-Oct-2010 | Comments (1)

Omaha to Pointe du Hoc
Part One: Secure the crossroads
 
The bulk of the Ranger force entered the battle through an orchard to the right hand side of a farm road. Their objective was the crossroads, but they had a limited timescale. One squad, a recon unit, was using a communication trench. They were faced by an open field overlooked by a farmhouse to their left. The squad in the communication trench crept forward under cover of smoke laid down by the mortar in the orchard. The Yanks were not taking any risks just in case there were some krauts occupying the building. The farmhouse was secured and found to be unoccupied. What a relief!
 
Category: WW II - Rules of Engagement | Views: 1238 | Added by: Che | Date: 21-Oct-2010 | Comments (0)

Tsab Uncovers a Plot
 
It was a beautiful evening scene. Gul lay on the sand looking at the sun setting over the calm ocean. The orange glow suffused the shoreline and the sun’s rays sparkled playfully on the waves. The sound of the water lapping gently on the beach lulled him into a peaceful reverie. He had recovered himself after his recent bizarre behaviour and he was back in control. All was well. Then something caught his eye. He saw a figure emerging from the sea some distance away and then he was suddenly aware of more and more. They looked like sahuagin, probably out for revenge after the party had stolen the gorgonite horde from under their noses. He placed his hand over the mouth of the maiden lying next to him and put his finger to his lips.
  ... Read more »
Category: Dungeons and Dragons | Views: 1052 | Added by: Che | Date: 06-Oct-2010 | Comments (5)

The Hammer of the Great Chariot Maker
 
Part 2: Beyond The Standing Stones
 
The crew headed back to the ship. Berun was still insisting on appropriating the fireball spell but the rest still ignored his advice. First they flew to collect the treasure they had buried in the north and then they headed out to where Gul’s vision was leading them. Eventually, after flying over a green carpet of jungle for many hours, they came upon more hilly terrain. In the distance two columns of smoke rose, just as the dream had shown.
 
"Make for the northerly one and land some distance away so we can approach on foot” ordered Gul.
Category: Dungeons and Dragons | Views: 1033 | Added by: Che | Date: 04-Oct-2010 | Comments (3)

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