Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
|Gibsonville - Magic & Mayhem |
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
|Warhammer Fantasy |
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
|Blood Bowl |
28mm Blood bowl, Games workshop board game
|WW II - Rules of Engagement |
|Dungeons and Dragons |
Dungeons and dragons Drow Campaign
|Strontium Dog RPG |
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
|Hoard of the Things |
15mm Hoard of the Things
|DnD Kalan's Story |
The Story of Kalan, a Drow with an unquenchable lust for gold, power and women.
|AD&D: The Adventures of Alaric Ironclaw |
The brave adventures of a warrior hellbent on destroying all the vile creatures in Haven!
|Avalon Hill B-17 Queen of the Skies |
B-17 Bomber campaign
"A voyage of discovery in Ancient Greece. A band of heroes set out to discover their world!"
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|Main » Dungeons and Dragons |
The Temples of Vulkoor, The Diety of the Drow!
Heading off towards the temple in the furthest reaches of the forest, the party where dishearten by the previous day’s events … the actions of Lauren, the WayFinder adventurer who had been rescued by them some time ago, who stole their tablet artifact and disappeared through one of the arches with the scorpion warforge … people, who can u trust!
These deep jungles north of Stormreach were getting heavier with each mile now, and after a couple of days, the party came across another group of adventurers; lost, tired, disoriented and exhausted by their exploits … another paladin, a spritely witch (who would be a great asset to the group!) and a fighter. They’d lost their way through the jungle like so many, and lost most of their supplies in the process. After a brief introduction, and replenishing their strength on the available supplies, they were welcomed to join forces to investigate the tem
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Land of the Giants (... a Stormreach Adventure)
As Norrin sipped on his dwarven ale, something he had been introduced to by Krag the dwarven fighter, he mulled over the week’s events …
Having gained some more news on possible locations of his parents, that they had been kidnapped by pirates from the southern continent of Xen’Drik, he decided to split from the party and headed south to these new and strange lands.
The journey through Khorvaire was easy enough for Norrin, being a Paladin of the Silver Flame, he was welcomed in many places in the Breland state, gaining work wherever he could, helping those in need and fighting off bandits to a caravan trail he offered protection too … everyday was an experience to the young Paladin as he fought or
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a quick note that Pathfinder/DnD resumes August 9th!
The party continues onwards following there recent adventures.....................
Following the successful adventures in Rose Quarry, the party discovered the location of Whitehearth, the secret House Cannith forge. After a difficult and adventure, the party recovered the missing part of the schema and returned it to Lady Elaydren d'Cannith in Sharn.
After a long rest, the party decided to explore a treasure map they had previously found which promised 'immortality' to it's finder. As the party made plans to travel to Karnath to start there treasure hunt, they happened to meet another party who were planning a trip to explore the ruins of fabled Xendrik.
Deciding that the treasure hunt could wait and seeing that Xendrik could offer greater riches, the party decided to join the heroes who were going to Xendrik to help them find hidden treasure under a haunted temple built by the long gone giants who once lived there.
After much searching and bargaining, the party managed to arrange a ship transport to Xendrk, agreeing to meet their counterparts within a week. However, events were to prove otherwise.....
At first, the journey was uneventful, however on the 3rd day of the journey, the ship was attacked by pirates! Surprised, Squee the Goblin was badly wounded and took cover u
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Rose Quarry - The Piece of the Puzzle!
Things seem a bit hazy now, as if in a drunken dream, as Norrin recalls his last few days …
The party where enjoying their drinks in the Flying Pegasus, exaggerating their recent exploits even more so than the previous day, when a runner came looking for them to make their way to the storehouse on Elm Street. “Perhaps my sword is ready?”, thought Norrin. “Let’s finish up here quickly and see what the store man has for us!”
As they made their way down the winding streets, the heavy clatter of running feet could be heard, and turning the corner, the party could see the store sign ahead, with its heavy oak door broken and splintered in pieces! Rushing forward, they entered the building, finding the store-gnome busted up and bruised from his encounter with some brutish kobolds!
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Sharn – City of Towers – The Undercity
As Norrin looked about him, from the journal to the surrounding sprawl of bodies and market “stalls” in these lower levels of the city, the slums even, the party had little clue where to go. Squee was off doing his own thing and the journal meant little to these newcomers … where to go next?
As each hour passed, Squee suddenly appear; “Come ‘ere, this gobbo has some mint pieces, let’s get something while we’re looking!?” Not getting anywhere quick, the party followed Squee and as he bartered with the marketer, who’s goods were scattered across a dingy blanket with pieces taken from the slums, Squee picked up a couple of small trinkets. As they got near to leaving, Squee asked about another doorway to the lower levels and specifically the entry valve.
Strangely enough, the marketer did know of its location, having lived all his years in the lower levels … “Information costs, my friends,” he
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Deep within the City of Towers, exhausted and tired, Norrin stopped at the Bullfrogs Tavern, looking for a hot meal and a place to sleep. After a quick exchange with the barkeep, who had plenty of food and ale to offer but no rooms left, suggested the Prancing Pegasus along the way.
The Bullfrog was busy with many buccaneers and local merchants, some a bit rougher than usual, but whilst waiting for his meal, Norrin asked about the three-eyed Couatl engraving. Most ushered him away … being a Paladin made many uncomfortable! … but the few who looked, grunted and shook their heads.
Norrin retreated to the window overlooking the vast bay to the south, resigned to sipping his ale quietly; when a finger poked him in the leg … it was a rank smelling Goblin, who introduced himself as Squee the River Goblin! “Good day to you fine sir, I hear you are seeking a three-eyed Coutl?”
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The True Followers of Vhaeraun
As time past, Gorlab could see that General Gul was acting more and more suspiciously since the cleric Brun had asked what task Vhaeraun had tasked him with …
"Had the general lost favour with the Masked Lord? Had he another task for him?? Time would surely tell”, Gorlab thought on, "I will ask for guidance from the wise cleric and send Sue with a note, asking for him and his devout follower Goll to hear of my worries.” Then calling for Sue, and giving her a note … "Fly quickly and quietly lest you be detected. ONLY Brun Casta may see the note … go now my little dragon!”
Gorlab looked over the Wolfsbanes side, watching for a sign from the Retribution of movement. Brun and Goll soon appeared on deck, and quickly made their way over, with the look of worry on their faces. The cleric Brun Casta spoke first …
"Goll has informed me that the General has changed his loyalties to the beastmens god of war”, then cursing under his breath, "all our hopes lie in the hand of a traitor! Speak Goll and let Captain Gorlab know what has passed!”
As Goll told of the generals play
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Nowhere to Run, Nowhere to Hide.
The rebels were again camped out in the wilds waiting to return to the search for the Blood Banner. They had acquired another ship, albeit a decrepit one much in need of a lick of paint, but, to all appearances, things were going well. Appearances, however, have a nasty habit of being deceptive.
That morning over breakfast, each Drow had reported a dream in which they had been visited by Vhaeraun and instructed to make a magic item. They agreed a time to meet and carry out the enchantment. The only one who kept silent was General Gul. "What was your dream, General?” asked Brun. Gul kept his head down and pretended not to hear. "Gul?!” Brun called him again.
Suspicions, Deceptions and Clues
The two crews were taking a well earned rest sunning themselves in leafy glade and enjoying a reflective spliff. They watched as the goblin slaves hurried about the ships doing all the little tasks that had been missed during their recent adventuring. Mainly it meant checking that Pigsy hadn’t eaten anything vital to the running of either vessel or that Sue hadn’t left a half eaten furry animal decomposing under someone’s bunk. They each drifted off into a weed induced reverie of their own.
The peaceful ambience was dispelled by the sudden arrival of Brun Casta who had been away sorting library books in Tradetown. He stormed into the camp shouting:
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