Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
Gul stared into the dying embers of the camp fire. His companions seemed to be enjoying their rest but he was wakeful. Sleep eluded him no matter how hard he tried to relax. The fight with the green dragon, the lung full of poison gas he had breathed in and the exhilaration and relief of finding the lost crown had left his brain racing. The plans he and his crew had been patiently laying could now be set in motion. The path to the final goal was before them. He could see the hated matriarchy crumbling before them. All that, however, lay in the future. More pressing matters had to be addressed. They must get back to the ship and then they could exact their revenge on Zeph the accursed drider.
"I must get some rest” he thought to himself.
His mind would not stop. Frustrated, he rose
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The visit from the native chieftain warrior Dakarai and his shaman advisor, Nuru, has given hope to the band of Drow warriors as they settle down for the night in their bunks. Gorlab thinks on Sue, his trusted pseudo-dragon familiar … "Soon my sweet, soon we will have our revenge and you back in the fold, soon …” … and falls asleep as the night passes over.
"Master, master … awaken … a trap, a trap!” … With a terrible fright, Gorlab is woken from his sleep by Sue! Still in the dead of the night, Gorlab is sluggish from his sleep, barely picking up the telepathic thoughts sent by Sue … "My lord, a trap, waken quickly my lord!” … a vision of Xeph, the Drider, half-spider, half-drow and evil to the core, bent on the destruction of the Despair crew! Gorlab jumps to his feet, quickly taking up his shield and sword, shouting to his fellow warriors … "To arms shipmates, to arms! The Drider is nearby! To arms you lazy curbs!!” … casting a Fly spell on himself, Gorlab see’s more of the Drider's plan! Xeph has used his magic’s to call forth an Invisible Stalker to steal the demon
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Just as the weary group arrive back to hear the bad news of the crown being taken they turn to see a group of twenty irate villagers led by a female warrior. The natives of the village Tanaroa are upset to see the n
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The Renegade Aftermath & The Island of Dread Part 1
After a few days of nervous looks and posturing Gul asserts himself as Captain and looks to Kalan as first mate. The Drow then set their plans in motion. They are to buy and retro fit the ship suitable for their new lifestyle and take care of some loose ends. They must be more like a team than ever if they are to survive the coming weeks ahead.
They know their time is short – Shandizar will not be slow to seek revenge on the renegades and Lloth is a powerful vicious god. They must get themselves sorted out and leave the valley for some time. They hear of an island far to the Southwest off Imperial Human lands where great wealth and danger abound. It is called the Island of Dread.
The crew set out to Trade Town to seek Raska the merchant. They landed the ship out of sight and hidden 2 miles from the outskirts of Trade Town. To Raska they offer him talks of an independent flying ship to be used for stealth, speed, or protection. Gul contacts Raska to speed up the delivery of the magic potions, and purchase 10 anti-poison vials. The crew also take stock of their needs and put their platinum and gold funds together to purchase what is needed for the ship. They also ask for a shipwright to replace Henkeil the druegar. From Raska they buy; 20 swords. 20 ballista bol
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As the Drow took a short respite Dr Cronk gets himself settled in the Drows laboratory as the rest set about their own interests. Kalan took the time to finish off the Book of Charm he had been reading over the last few weeks, but not fully dedicating himself to it until now. Gul was using his new found skills in sorcery to prepare potions he had gleaned from the Hellhounds tongues and other finds from the previous outings. Kalan was at a similar level of sorcery but just had not figured out how these raw materials could be used in potions. He thought maybe Gul would sell some off if they were any good.
At this point Cronk started showing off an ancient rare book on Illithed Volume 2. Gul’s henchman Tsab recalled Birz had found Volume 1 on an earlier adventure. Birz was contacted and surprisingly handed it over to the crew for their library. Nsaar took it upon himself to start reading through the book. This started several sleepless nights for Nsaar, and the crew within earshot, as he woke up screaming in the dark. He would not say why he was pestered by nightmares, but all assumed the books had something to do with it - and no one wanted to take over his task.
Kalan had considered causing some trouble with the other Rieve
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The fall of New Orc City and the White Orc Csar Krawn
As the crew waited in their laboratory Vixia appears and calls on them "all of clan Kobra are summoned to the main hall by House Mother Agna for a sacrifice of a heretic”. To prepare all males had to remove all weapons, armour and clothing. They were only allowed a cloak to cover themselves. Most of the crew had magic rings, or amulets so they took those. Kalan had his magic eye imbedded in his head - so that had to come with him. The females went as they were – clothed, armoured and armed.
As the crew entered the hall they were jeered at by the other Riever crews and scorned by other members of the house Kobra – seen as scavengers they were the lowest in the Drow hierarchy. The crew took their places just as Agna appeared followed by her daughters - the elite of the Lloth priestesses. Form the other side guards appeared pulling a screaming male between them. He cried "It wasn’t me I’m not a heretic!! Let me go!!” Agna spoke to the Clan "A new heresy has invaded our house and will be purged from us like the previous sickness. All hail to Lloth!!” The Clan scream their approval as the unfortunate Drow male was stripped and laid across the alter. His arms and legs pinned down by the guards. Agna lifts up the sacrificial blade and shouts again, this time a L
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