Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
Additional to this story of the “Well of Life” the crew had to kidnap an aged dwarf Higs from his isolated home in the middle of the night leaving his distraught wife and sister. The Drow needed Higs to remove the devilish traps left by Vandire to stand a chance of getting through the caverns defences. He turned out to be very useful and compliant; disabling traps and even repairing viper bolt pistols.
This compliance of Higs was thanks to the quick thinking of Kalan who stopped the crew from killing the dwarf females. Instead the crew set fire to their home after stealing any valuables they found. Kalan, who speaks dwarf, convinced the captain that Higs would more likely do their biding with his family unharmed and he had the hope of freedom. Kalan, keeping to speaking in Dwarf, had also secretly promised Higs to free him when they were done – well he was so aged he would not make much of a slave for long. The dwarf did not see his freedom straight away but was returned to the City of the Drow as a slave to clan Kobra.After several weeks of capture Kalan saw to it that Higs disappeared while the city was in upheaval with the followers Lloth ridding the city of Astralla followers. This good deed would not sit well with most Drow but Kalan was a follower of Astralla at this time and was more even handed with others, a trait which would be lost by later quests.