Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
In the early quests where even a pack of dire rats could cause the group serious problems the Despair had Drow twins a female Malag and a male Kell. The twins were noble merchants and trusted by Captain Bâleed – so were sent to keep an eye on the new recruits. They were particularly good at spotting traps and secret doors saving the adventurers on several occasions but the twins only fought to protect each other. Kalan as usual tried his masculine charm on Malag but she replied with a withering stare and a dagger pointed at his vitals. He even saved Kell, and helped the Malag to full health by casting cure light wounds to try an impress her. Instead of this making them more amenable towards Kalan and the group they became more secretive and guarded. This was particularly true as the crew Gul, Birz, and Kalan flourished and grew stronger with each quest and each success.
At one point during a very dangerous encounter Kalan overheard Kell whispering an oath to Eilistraee (a lawful good God) for protection to his twin sister. He now thought he had the power to influence Malag and finally get his evil way with her. On the same day, well outside the Drow City Shanizar, as the whole crew rested in the ships hold and the twins were set on guard.Kalan curled up in the hold had sweet dreams of what he will do with the noble sister. The twins decided they had enough it was time to make their escape and taking some slaves with them they vanished. The bewildered crew woke several hours later realising they had been duped and had been left completely vulnerable from any attack. Captain Bâleed stormed up and down the ship. She needed someone to blame and demanded if anyone would know of any reason why these nobles would do such a cowardly act. Kalan had the good sense to keep his mouth firmly shut. He would never allow this kind of information to waste again without making full use of it. He decided any followers of Eilistraee could not be trusted. He and the rest of the crew new that Captain Bâleed would suffer for this when they returned to the city – meaning they would suffer the ire of the captain soon after.