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Forum » AT-43 Discussions » AT-43 - Rules, inHouse Rules & FAQs » AT-43 4' x 4'
AT-43 4' x 4'
zellakDate: Wednesday, 16-May-2012, 19:58:04 | Message # 1
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Given that so many of the frostbite scenarios have issues.

Perhaps we could come up with a standard format for playing a more 40 k type of game, without tiles and just using terrain pieces and a cloth.

Here is a suggestion as to how that might be done.

Playing on a 4' x 4' area. 2 player game. 5 objectives . 3000 AP (2250 AP / 750 AP split)

(all of these details can change depending on the players wishes)

Each player chooses 6 terrain pieces.

The table is divided into quarters.

Roll a die each. The winner places one of his terrain pieces anywhere , then the loser places one of his ....and so on until all 12 pieces are on the table.

Each piece must be mainly in one quarter of the table. When three pieces are placed in a quarter, then no more terrain pieces can be placed there.

This means we will have 12 terrain pieces ( 3 in each quarter).

Then the winner gets 3 of the objectives and the loser gets the other two.

Again the winner places one objective and the the loser one of his until all 5 are on the table.

Objectives can not be placed within 20 cm of another objective or the table edge.


When this is done.

The loser picks which of the table edges he will enter from and the winner enters from the opposite side.

3 VP for each objective controlled...30 VP to win.

Secondary objectives : Containers 100 / 150 RP (capture/ control)

Any thoughts ????
Message edited by zellak - Wednesday, 16-May-2012, 20:34:15

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
pavlovDate: Wednesday, 16-May-2012, 21:07:15 | Message # 2
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hi

the maps are ok it's just the scenarios that go with them that are a bit crap

Alan

There is f&*k all cool about 10+ civil engineers running around every battlefield
 
zellakDate: Wednesday, 16-May-2012, 21:34:46 | Message # 3
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Quote (pavlov)
the maps are ok it's just the scenarios that go with them that are a bit crap


True.....but in most cases its the victory conditions which are skewed. imho.

Do you think a format like the one i listed is worth testing ?

There are quite a few people who would find one-off games , rather than campaign play, more to their tastes.

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
BanksiDate: Wednesday, 16-May-2012, 21:39:34 | Message # 4
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I do like the idea of non campaign games, 40k style would be ok

Just had a thought, the Confrontation scenarios are more like 40k and give a good mix of ideas.

Stuff like 1VP for knocking out a type one unit, 4 for a type 2 and 6 for a type 3... you get the idea...

Not gonna name them all but they are different from AT-43

Of course I know your name, it's your face I can't remember - Parahandy
 
gerrywithaGDate: Wednesday, 16-May-2012, 21:42:44 | Message # 5
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I'd certainly be up for giving it a go biggrin

Cheers

Gerry

And I am watching YOU!!!!!!!!!!!
 
pavlovDate: Thursday, 17-May-2012, 17:08:22 | Message # 6
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Hi

I'm up for it.

Alan

There is f&*k all cool about 10+ civil engineers running around every battlefield
 
zellakDate: Thursday, 17-May-2012, 18:29:57 | Message # 7
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Quote (Banksi)
Just had a thought, the Confrontation scenarios are more like 40k and give a good mix of ideas.

Stuff like 1VP for knocking out a type one unit, 4 for a type 2 and 6 for a type 3... you get the idea...


Sounds like a kill points kind of idea.

if thats what you prefer ? why not. happy

Added (17-May-2012, 6:29 PM)
---------------------------------------------
Quote (gerrywithaG)
I'd certainly be up for giving it a go


Quote (pavlov)
I'm up for it.


Nice to see some positive feedback. smile

The players will have to decide on the terrain choices.

What would be a single terrain choice ?
Should we work out a few rough guidelines ?

x number of low walls
x number of containers.
1 building.
1 big swamp (or two small ones).
2 Chrystals (arctic terrain)
2 long grass areas (that vietnam jungle stuff looks superb. biggrin )
2 ruins ????

That kind of stuff.
Message edited by zellak - Thursday, 17-May-2012, 18:33:06

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
pavlovDate: Thursday, 17-May-2012, 18:57:59 | Message # 8
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Hi

Just about anything that blocks los in a game until we find out what works.

Alan

There is f&*k all cool about 10+ civil engineers running around every battlefield
 
BanksiDate: Thursday, 17-May-2012, 20:40:42 | Message # 9
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Quote (pavlov)

Sounds like a kill points kind of idea.


What I'm suggesting is look at the Confrontation Scenarios and pick the good points out.


Quote (zellak)

The players will have to decide on the terrain choices


I remember back to doing this sort of thing with Epic, If i remember correctly althought the terrain was varied, there was always a sameness to it (De Javu)

I think if there are more terrain choices than actual terrain pieces on the table that might help.

I suggest something like 8 pieces on the table so your choice is from 12 - 16 items.


Added (17-May-2012, 8:40 PM)
---------------------------------------------
Something like this

2 off x number of low walls (2 +D6)
2 off x number of containers. (2 +D3)
2 off x 1 building.
1 off 1 big swamp (or two small ones).
2 off 2 Chrystals (arctic terrain)
1 off 1 long grass areas (that vietnam jungle stuff looks superb. biggrin )
2 off x 2 ruins ????

add to the list

1 off x Nano generator farm (4 +D6)
2 off x 1 bunker and walls... Yes.. we have 2
Message edited by Banksi - Thursday, 17-May-2012, 20:44:10

Of course I know your name, it's your face I can't remember - Parahandy
 
gerrywithaGDate: Thursday, 17-May-2012, 20:53:53 | Message # 10
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What about coming up with something like the FOG terrain setup where there are different areas and the types of terrain allowed in those areas is restricted.

For Example . A jungle planet/ A Hive / Dessert sector

So depending on the area , you then pick from certain terrain features with some features being compulsory?.

Thoughts???

Gerry

And I am watching YOU!!!!!!!!!!!
 
BanksiDate: Thursday, 17-May-2012, 21:11:19 | Message # 11
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Quote (gerrywithaG)
What about coming up with something like the FOG terrain setup where there are different areas and the types of terrain allowed in those areas is restricted.

For Example . A jungle planet/ A Hive / Dessert sector

So depending on the area , you then pick from certain terrain features with some features being compulsory?.


That sounds a good idea too, so the list varies according to the planet type.



Added (17-May-2012, 9:11 PM)
---------------------------------------------
Quote (zellak)
Each piece must be mainly in one quarter of the table. When three pieces are placed in a quarter, then no more terrain pieces can be placed there.

This means we will have 12 terrain pieces ( 3 in each quarter).


Sorry just noticed this bit.

a revision to my suggestion:

12 terrain pieces from a choice of 18-24 pieces

and/ or

on the 4x4 area there are 16 points to place terrain but only 12 pieces are placed.
Message edited by Banksi - Thursday, 17-May-2012, 22:01:55

Of course I know your name, it's your face I can't remember - Parahandy
 
gerrywithaGDate: Thursday, 17-May-2012, 21:13:52 | Message # 12
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It certainly presents different challenges and difficulties that could add to the gameplay.

It certainly works when I've played FOG with Ancients

Cheers

Gerry

And I am watching YOU!!!!!!!!!!!
 
BanksiDate: Thursday, 17-May-2012, 22:07:51 | Message # 13
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Something like this

2 off x number of low walls (2 +D6)
2 off x number of containers. (2 +D3)
2 off x 1 building.
1 off 1 1x1 swamp (or two 3" x3" ones).
2 off 2 Chrystals (arctic terrain)
1 off 1 long grass areas (that vietnam jungle stuff looks superb. biggrin )
2 off x 1 ruins ????

add to the list

1 off x Nano generator farm (4 +D6)
2 off x 1 bunker and walls... Yes.. we have 2


Added (17-May-2012, 10:07 PM)
---------------------------------------------
Quote (zellak)

Nice to see some positive feedback.


I totally Agree
biggrin
Message edited by Banksi - Thursday, 17-May-2012, 22:08:28

Of course I know your name, it's your face I can't remember - Parahandy
 
zellakDate: Friday, 18-May-2012, 19:36:42 | Message # 14
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My list was really a list of choices.

ie 1 building (one choice)

8 low walls (one choice)

2 containers. (one choice)

1 12"x 12 " swamp (one choice) (there are quite a few in the club cupboard....6" x 12" and 12" x 12")

Player 1 chooses;

4 buildings, a swamp and 2 containers.

Player 2 chooses;

24 low walls (3 x 8), 3 swamps.

Rather than always using the same set of terrain pieces.......epic de JaVu...like you say. tongue

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
BanksiDate: Friday, 18-May-2012, 19:39:49 | Message # 15
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Here something I've been working on.
Attachments: AT-43_Encounter.xlsx (12.8 Kb)
Message edited by Banksi - Friday, 18-May-2012, 19:58:17

Of course I know your name, it's your face I can't remember - Parahandy
 
zellakDate: Friday, 18-May-2012, 19:49:54 | Message # 16
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Quote (gerrywithaG)
For Example . A jungle planet/ A Hive / Dessert sector

So depending on the area , you then pick from certain terrain features with some features being compulsory?.


Nice idea.

Jungle = swamp / long grass / jungle / hills .....

Industrial = buildings / toxic swamp wink / roads / low walls/ ruins / containers / nanogenerator farm.....

Arctic = chrystals / frozen lakes / ?????

Desert = soft sand / oasis / rocks /

And craters everywhere. happy

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
BanksiDate: Friday, 18-May-2012, 20:00:16 | Message # 17
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@Zellak - take a look at the excel sheet on my previous post

Of course I know your name, it's your face I can't remember - Parahandy
 
zellakDate: Friday, 18-May-2012, 20:01:33 | Message # 18
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Quote (Banksi)

Here something I've been working on.
Attachments: AT-43_Encounter.xlsx(13Kb)


Posted about the same time as you did ...so never got to see this.

Nice work...but i cannot read the print on the right hand side.

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
BanksiDate: Friday, 18-May-2012, 20:15:00 | Message # 19
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Quote (zellak)

Nice work...but i cannot read the print on the right hand side.


Thats why I got rid of the picture and left the document

Added (18-May-2012, 8:07 PM)
---------------------------------------------
Rather than go for total Flexibity, why dont we keep it to 3 planet terrains and 3 win scenarios.

then we can see how it works out.
Message edited by Banksi - Friday, 18-May-2012, 20:15:50

Of course I know your name, it's your face I can't remember - Parahandy
 
zellakDate: Friday, 18-May-2012, 20:15:02 | Message # 20
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Looks good. biggrin

Of course some of the terrain availability is dependent on how many people are playing AT-43 or WH40K at the one time.

(which is why i was thinking of a more flexible system)

But i agree, we should try this out and see how it works out. smile

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
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