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Forum » General Wargaming Discussions » Kings of War by Mantic » Kings of War - Disrupted Rule (I should read the rules more often!)
Kings of War - Disrupted Rule
MorgothDate: Thursday, 08-Nov-2012, 09:54:27 | Message # 1
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Hi Guys

Having glanced through the rules the other night, I missed out on keeping those pesky arty pieces under control by using the DISRUPTED rule against them, under the shooting section ...


    Disrupted
    Units that have just come out of combat with the enemy (i.e. had been charged in the previous
    enemy turn and survived) cannot shoot or use any other form of ranged attack.

    This is because they still have their close combat weapons out and need the rest of the Shoot phase to
    put them away, prepare their missile weapons and recover the necessary concentration and
    organization that are necessary to start using their ranged attacks again.
So, this gives me some ideas for revamping my Orc army for any upcoming battles! Waaagghhhhh On WarMongers!

Walts

"The thing's hollow .. it goes on forever .. and .. oh my God! ... it's full of stars!"
 
zellakDate: Thursday, 08-Nov-2012, 10:34:38 | Message # 2
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Aye, you could use standard bearers on boarz to get in quick and negate arty.

A few arty pieces also cannot fire at less than 12", so look out for that one too.

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
ZealyotDate: Friday, 09-Nov-2012, 00:50:04 | Message # 3
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Quote (zellak)
A few arty pieces also cannot fire at less than 12"


Yeh but you also need to be careful of the ones that get better at close range eg cannons which get grapeshot happy

"In brightest day,
in blackest night,
no evil shall escape my sight,
let those who worship evil's might,
beware my power,
Green Lantern's light!"
 
RMcNDate: Wednesday, 26-Dec-2012, 18:30:41 | Message # 4
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I'm not sure this rule applies to Cannon or any artilillery piece that can fire at short range with the breath attack. Wouldn't that be different. Artillery pieces don't have melee weapons to change over.

As to the:
cannot shoot or use any other form of ranged attack


I presume a magical ranged attack will not fall under these rules either.
Its really an Infantry, Cavalry units rule.
 
zellakDate: Wednesday, 26-Dec-2012, 19:47:11 | Message # 5
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(Morgoth)
cannot shoot or use any other form of ranged attack.


i think it means exactly what it says.....if a unit has been in melee in the last round, then it cannot shoot....... (with anything !)

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
RMcNDate: Saturday, 29-Dec-2012, 15:43:36 | Message # 6
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But the Grapeshot is a Breathweapon attack. I can understand the disruption rule in shooting ranged attackover 12" to 48".

Also again the description given refers to infantry units changing from melee to missile:

(Morgoth)
This is because they still have their close combat weapons out and need the rest of the Shoot phase to
put them away, prepare their missile weapons and recover the necessary concentration and
organization that are necessary to start using their ranged attacks again.


My question is regards the breath weapons - what about a Flame cannon?
Missing an attack after melee!?! Most artillery won't survive a melee.
Then to lose the breath attack when enemy less than 12".
I tried to look up the KOW forum but could not see anything speciifc on this.
 
zellakDate: Sunday, 30-Dec-2012, 13:50:50 | Message # 7
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Breathweapon is a shooting attack...it is magic....but still a shooting attack.

Disrupted units cannot shoot, the move after being in close combat.

i agree breath weapon arty are one shot wonders, i would not use them (unless tucked in between two friendly units wink ).

Had a look on the forum myself, couldn't find anything either.

Maybe you should ask the question direct ?

Added (30-Dec-2012, 1:50 PM)
---------------------------------------------
Or (as i have an account) i will ask for you if you want ?


DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
MorgothDate: Sunday, 30-Dec-2012, 19:49:30 | Message # 8
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Hi Guys ... As we know, the KoW are designed for quick & easy play, so anything that mentions a "ranged" effect falls into the same category of being disrupted if engaged in melee, i.e. the HEAL spell has a ranged effect, so cannot be used as well.

Here's a post that has been confirmed with KoW players ...

>>> http://forum.manticblog.com/showthread.php?1749

Hope this helps ... Walts

"The thing's hollow .. it goes on forever .. and .. oh my God! ... it's full of stars!"
 
RMcNDate: Sunday, 30-Dec-2012, 21:23:51 | Message # 9
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OWCH!!

That is a sore one!

Just as well Dwarf Rangers like a fight as much as shooting!!
 
Forum » General Wargaming Discussions » Kings of War by Mantic » Kings of War - Disrupted Rule (I should read the rules more often!)
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