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Forum » Meta Wars » Armies » Eldar 1500 AP
Eldar 1500 AP
zellakDate: Friday, 14-Feb-2014, 1:00 PM | Message # 1
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Eldar 1500 AP ....(oh, how i hate these guys fuck )

1 Commander ; 5 Regular Inf (50 AP) with SMG (+15 AP) + Major 100 AP = 165 AP

4 x 5 Guardians ; 5 Regular inf (50 AP) with SMG (+15 AP) = 65 AP x 4 = 260 AP

2 x Falcon Grav tanks ; Reg. Medium tank 140 AP + transport 5 (15 AP) + 2 Medium guns @ 50 AP + MMG 20AP = 275 AP (total ...975 AP)

2 x Rangers Veteran Snipers @ 60 AP = 120 AP ( total 1095 AP )

1 Spotter for Heavy Mortar = 120 AP ( off-table Night Spinner) ( Total 1215 AP )

1 Jet bike transport for Spotter = Jeep 20 AP + transport 1 (+3 AP) = 23 AP

1 x 5 Swooping Hawks : Vet Inf ( 65 AP ) + SMG (15 AP) + Jump packs (+ 25 AP) = 105 AP ( Jump packs = leap tall buildings in a single bound) tongue

3 Eldar Special Rules 150 AP ( total 1495 AP )

Special Rules ;

1 ) Slippery ......AKA..... " Choose your battles wisely " (50 AP)
Eldar units which are charged and do not yet have an order dice, can evade 14". Take an order die from the bag and place a RUN order on the unit.

2 ) Haywire grenades ( 75 AP) All Eldar infantry can attack vehicles in close combat with these. 1 attack / man, PEN 5+ ( close combat bazooka ! )

3 ) Fleet of foot ( 25 AP) Eldar infantry movement is 7"

WIP

ps...this font colour hurting your eyes ?.....aye, me too
ninja
Message edited by zellak - Saturday, 15-Feb-2014, 6:25 PM

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
MorgothDate: Sunday, 16-Feb-2014, 8:50 PM | Message # 2
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Quote zellak ()
Special Rules ;

1 ) Slippery ......AKA..... " Choose your battles wisely " (50 AP)
Eldar units which are charged and do not yet have an order dice, can evade 14". Take an order die from the bag and place a RUN order on the unit.

2 ) Haywire grenades ( 75 AP) All Eldar infantry can attack vehicles in close combat with these. 1 attack / man, PEN 5+ ( close combat bazooka ! )

Hi z

Do you have a copy of the BA rulebook to cross ref rules & Special Rules (SR) in general?

Example:
SR 1 could be allocated as a "Reece" move (can [reverse] "run away" once per turn a full run move, then goes "Down")
SR 2 Inf would be classified as "Tank Hunters"

Walts

"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him ..."
 
zellakDate: Sunday, 16-Feb-2014, 9:10 PM | Message # 3
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No i dont have the rules.

But a list of the WW2 national characteristics would be useful.

Playing mainly Yanks.... i know they get an extra Air Strike for free, and all their infantry can move and fire without penalty.

The Krauts can roll to replace dead NCO's and get an extra dice for their machineguns.

The Brits get an extra dice shooting for every 3 rifles, and get a free FOO.

Quote Morgoth ()
"Reece"


Thats Recce. And yes its what i had in mind.

Dont know what the tank hunter rule does.
Message edited by zellak - Sunday, 16-Feb-2014, 9:12 PM

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
MorgothDate: Friday, 21-Feb-2014, 10:25 PM | Message # 4
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Hi z

I'll need to read up on this rule ...


Quote zellak ()
Dont know what the tank hunter rule does.

... and post something over the weekend. I've a vague memory that you need to take a morale check first before assaulting (throwing grenades, etc) tanks, but I'll check & get back to you,

Walts

Added (21-Feb-2014, 9:25 PM)
---------------------------------------------
Assaulting vehicles is different in BA to what we're usually used to, i.e. if it's got a RUN order, it can't be assaulted. Here's the rules in general ...

    INFANTRY ASSAULTING VEHICLES
    Infantry cannot assault a vehicle making a run action unless subsequently immobilised or otherwise brought to a halt.
    An infantry unit that is not equipped with anti-tank weapons (aka "Tank Hunters") must take and pass an order test with a –3 modifier when attempting to assault any kind of fully enclosed armoured vehicle.

    Vehicles can fire their weapons at infantry starting their assault from more than 6” away and within the weapon’s firing arc in the usual fashion. Recce vehicles can react by making an escape move as described on p95.

    Roll to Hit
    Vehicle advancing ... 6
    Otherwise .............. 4, 5 or 6
    Vehicle run ............ N/A

    Roll to Damage
    Damage roll = number of hits scored + D6

    If the vehicle is a soft-skin or open-topped it is destroyed if damaged. If it is an enclosed armoured vehicle roll on the Damage Results table. Infantry not armed with anti-tank weapons (aka "Tank Hunters") can only score superficial damage.

    If the vehicle survives the assault is over and assaulting infantry regroup.
So not really sure how to adapt these for Meta Wars?

Walts

"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him ..."
 
zellakDate: Saturday, 22-Feb-2014, 5:51 PM | Message # 5
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I would leave the rules as is....

But count all infantry squads as "tank hunters" armed with anti-tank grenades. ( no points paid, but all squads are the same )

Easy to remember....

And change Haywire grenades....2 dice per pointy-eared gimp.
smile
Message edited by zellak - Saturday, 22-Feb-2014, 5:54 PM

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
MorgothDate: Saturday, 22-Feb-2014, 6:08 PM | Message # 6
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Yeah, I'll go with that.

Having the Order Dice beside the vehicle shows what status it's at, so it's easy to see if it can be assaulted or not,

Walts

Added (22-Feb-2014, 5:08 PM)
---------------------------------------------
What about my Tau'ser grenades ...

Photon Grenades: Defensive bonus?

EMP Grenades: These could be their standard issue for against tanks, etc

... any thoughts? Walts

Message edited by Morgoth - Saturday, 22-Feb-2014, 5:58 PM

"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him ..."
 
zellakDate: Saturday, 22-Feb-2014, 6:17 PM | Message # 7
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Quote Morgoth ()
EMP Grenades: These could be their standard issue for against tanks, etc

... any thoughts? Walts




Sure , why not make them the same as Haywire Grenades ( 75 AP ) ?

Photon Grenades: Defensive bonus?

Dont they make the initiative even in close assault in 40K ?

So in effect, in MW, this would mean simultaneous attacks of both attacker and defender.

So there goes your second special rule....only one left !
wink

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
MorgothDate: Saturday, 22-Feb-2014, 6:26 PM | Message # 8
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Easy as that! Sorrrrrrrrted!!! biggrin

Good call on both accounts,

Walts

"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him ..."
 
CheDate: Saturday, 22-Feb-2014, 10:36 PM | Message # 9
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Don' mean to piss on the chips but why should any army get special rules? I thought we were trying to make it simple? Or am I just too old? Who gives a ****?

Wargamers like to paint their privates!!
 
MorgothDate: Sunday, 23-Feb-2014, 8:55 AM | Message # 10
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Quote Che ()
Don' mean to piss on the chips but why should any army get special rules? I thought we were trying to make it simple? Or am I just too old? Who gives a ****?

I guess to attract more players from 40K, AT43 or any other wargame style, adding in Special Rules that their used to playing with will help add to the Meta Wars followers? You could create a "Basic" & "Advanced" (which would include Army Special Rules) set of rules to keep everyone happy, where both players need to agree to play the "Advanced" set?

I'm looking for a quick & simple game of Meta Wars myself, so won't be bothering with Special Rules, but I'm happy to discuss them,

Walts

"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him ..."
 
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