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Forum » Warhammer 40k Discussions » Warhammer 40K - News & Gossip » Warhammer 40K - 6th Edition Rules
Warhammer 40K - 6th Edition Rules
zellakDate: Monday, 10-Oct-2011, 8:28 PM | Message # 1
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They have been speculating on beasts of war about the new rules changes.

Has anyone heard any rumours ?

What would you like to see change ?

Added (10-Oct-2011, 8:28 PM)
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Well i would like to see a few changes.

First of all, fielding unpainted miniatures should cost double points.

Second, allternatively moving and fighting with an entire army before the other guy gets to do anything is pants. SO eighties.

I would change the system so that each side would activate one unit at a time.

And when a unit activated it could have options like: move and fire/ fire and move / move and melee/ double move/ move and overwatch.

Thirdly ...... heavy weapons could shoot at different targets from the grunts. That was one rule that always bugged me.

Fourth......All units should be able to break off from melee....the fact they cant, makes the game far to close combat orientated for a Sci-Fi game.

I might even play WH40K again, even if just to try out these ideas.

We did have a set of rules called Imperial Battles, which used the Space Crusade combat mechanism.

Anybody think these ideas would make the game better/worse ?

On you go.....tell us what you really think. biggrin


Quote Balrog :Common sense is the worst thing you can apply to any game!
 
BanksiDate: Friday, 04-Nov-2011, 10:38 PM | Message # 2
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lol... Lets just change the rules and call it AT-43 and be damned...

or AT-45
Message edited by Banksi - Friday, 04-Nov-2011, 10:39 PM
 
zellakDate: Thursday, 22-Dec-2011, 9:28 PM | Message # 3
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Some rumours found on the web.

* The main design goals are: one book to rule them all, heroic characters, visceral combat, streamlined mechanism, cleaned up presentation and strategy before chance

* strong narrative focus on Chaos, perspective shifting from the Empire to the struggle between free races and the Warp

* the biggest rule changes:

- similar ballistic to hit chart as wound chart: compare BS to target’s speed and unit type. BS 3 hits moving infantry on 4+, but lightning fast jetbikes on 6+ and stationary tank on 2+… HUGE

- victory points are back, but with another twist: you get two victory points if an unit holds an objective for an entire game turn, if a scoring unit holds one, you get three and one if you destroy a squad leader or vehicle

- before the game there is a bidding contest for the opportunity of the first turn, if you bid more strategic points you can go first, but the enemy can spent these points on stratagems as in Cities of Death: 22 generic stratagems – for example for one point you can decide on night fighting or place an automatic gun, for four you can shift your reserves, most expensive stratagems are at 12 points and are really drastic, every unspent point can be used once a game for a reroll

- new turn sequence: prepare-movement-assault-shooting-consolidate
new phase “consolidate” phase for random movements, jetpack movements, pursuits, morale checks/effects and resolving shooting reactions
assault before shooting – big units are real roadblocks!<<

Some more examples for the development doctrines
One rulebook for all:

- flyer rules are incorporated in the main rules
- narrative rule section that expands core rules: formations, super heavies, gaining experience
- modular rules, core rules can easily be expanded by narratives rules or another expansion set
Heroic characters:
- independent characters more powerful, armour save and invulnerable save at the same time
- squad leaders more important, no more 50% rallying threshold, unit can rally as long as squad leader lives
- independent characters can snipe
More visceral combat:
- standard cover only 5+ now, Feel No Pain (1) only on 5+
- slow slogging units very vulnerable
- some weapon types are specialized in taking out specific unit types and are incredible good at doing this (sniper vs. infantry without armour), but on the other hand ordnance vs flyer isn’t going to do much
streamlined:
- no more random movement at all
- 5 general types of psychic powers
- wound allocation like 4th edition on unit basis, but attacker can chose every 5th wound to go to a single model (sniper weapon every second wound)
- artillery is normal immobile vehicle squadron, crew has no other game purpose than to be a counter for rate of fire and attacks
clean up of combusted rules:
- there are tiers for most of the special rules. Instant Death (2) circumvents Eternal Warrior (1) for example. Feel No Pain (1) is 5+, Feel No Pain (2) is 4+ and Feel No Pain (3) is 3+. If no value is given, the special rule is tier 1.
- no more difference between leadership test and morale test
- terrain rules on a single page, true line of sight, non-vehicles models are ignored altogether, rules for special terrain like bunkers, ruins or deathworld mangroves in narrative rule section
less randomness, more strategic options:
- more elaborate reserve rules, can nominate turn of arrvial and has only small change to arrive earlier or later, or can intervene behind enemy lines, arrives randomly but can hinder enemy reserves, must be distributed evenly between turn two and three, later arrivals only randomly
-no more random game length
-no roll for first turn
-deep striking units more than 18” from enemy away don’t scatter, but landing in 6” is much more dangerous
- movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld
- more reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn), jump troops can fly high, units with Stealth can attempt to vanish, …

And unpainted units cost double points. tongue

Quote Balrog :Common sense is the worst thing you can apply to any game!
 
JamieCraftworldMaidenDate: Thursday, 22-Dec-2011, 11:32 PM | Message # 4
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Seen a lot of these rumors floating about, the BS is going to be a BIG change! GW did say older books will need FAQs to be made functional. glad to see the decrease in cover save!

I second unpainted models costing double points after the 13th of Febuary wink
 
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