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Forum » Roleplay Discussions » Roleplay - News & Gossip » Shadowrun Anarchy ........ Jethro
Shadowrun Anarchy ........ Jethro
zellakDate: Saturday, 24-Jun-2017, 6:31 PM | Message # 1
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Concept : Sid Vicious and a Clockwork Orange with a dash of Grand Theft Auto.

RipperJacks are fam.
Stick it to the Man.
Drive it like you stole it.
Sex and Drugs and Rock n Roll !


So we get 16 Attribute points to divide...12 skill points ( 1 specialisation allowed ) ...10 Shadow Amps.... Armour, 1 ranged and 1 melee weapon ....4 Gear....2 contacts...3 Qualities.

Jethro ........RipperJack gang leader. .............. Male. Human. All attributes start at 1 except Edge which is 2. And +1 skill.

Attributes

Strength 1 + 4 = 5

Agility 1 + 4 = 5

Logic 1+ 2 = 3

Willpower 1 + 2 = 3

Charisma 1 + 4 = 5

Edge 2 + 2 ( unused AMPS) = 4

Essence 6 - Bio/cyberware 1.5 = 4.5

Skills ( 13 total )

Firearms 2 (Automatics 4 ) + Agility 5 = 9 dice with Automatics (cost 3)

Close Combat 5 + Agility 5 = 10 dice. .... reroll 2 dice for razors

Electronics 2 + Logic 3 = 5 dice

Stealth 1 + Agility 5 = 6 dice.

Con 2 + Charisma 5 = 7 dice

(Knowledge) ......Urban Survival

Shadow Amps

Boosted Reflexes ....cost 3..... +1 attack -0.5 Essence.

Custom Cybernetic Retractible Hand Razors .... cost 5 ...... 6 physical damage in CC and may reroll 2 dice, -1 Essence.

Equipment

Lined coat (9 armour) and top hat ( 0 armour but it looks cool ) cool

Machine Pistol ... Ceska
Crowbar.

GTA passkey.
White Eagle motorcycle.
Fake Sin
Commlink

Contacts

RipperJacks

Felix the fixer.

Qualities

Guts ................reroll 2 dice versus fear or intimidation.

Home turf.... knows everything about his area of the Barrens. +1 plot point.

Criminal SINner

Added (24-Jun-2017, 6:31 PM)
---------------------------------------------
concept; from an idea by Will...an orc archer physical adept.

So we get 16 Attribute points to divide...12 skill points ( 1 specialisation allowed ) ...10 Shadow Amps.... Armour, 1 ranged and 1 melee weapon ....4 Gear....2 contacts...3 Qualities.

Attributes

Strength 3 + 6 = 9

Agility 1 + 4 = 5

Logic 1 + 2 = 3

Willpower 1 + 3 = 4

Charisma 1 + 1 = 2

Edge 1 + 2 ( unused AMPS) = 3

Essence 6

Skills ( 12 ) ...........Projectile Weapons 5 ( Archery +2 dice specialisation ) .... Close Combat 4 + A .... Athletics 2 ....

Amps ...awakened cost 2 / Shoots arrows as Fireball spell Amp 3 + Amp 2 +2 damage / Astral Perception (as detect magic spell ) Amp 1 = total 8

Qualities ..........increase Strength cap by 1 ........Zen Archer reroll 2 dice with bow........negative quality ??????

So shooting bow will be skill 7 + Agility 5 = 12 dice with 2 rerolls. Damage 8 P area effect A+L for target to dodge.

Knowledge, Contacts, gear and negative quality still to add
Message edited by zellak - Saturday, 24-Jun-2017, 6:50 PM
 
CheDate: Sunday, 17-Sep-2017, 4:37 PM | Message # 2
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Sounds cool cool

Added (17-Sep-2017, 4:37 PM)
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I enjoyed the Shadowrun game on 17th September. I now want to develop the character - never thought I would say that.

Message edited by Che - Thursday, 14-Sep-2017, 3:47 PM

Wargamers like to paint their privates!!
 
zellakDate: Tuesday, 19-Sep-2017, 6:31 PM | Message # 3
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Glad you liked it. smile

Added (19-Sep-2017, 6:31 PM)
---------------------------------------------
Have you got your character sheet ? I don't. Was going to put it up and suggest options on how to spend your karma.


DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Wednesday, 20-Sep-2017, 6:20 PM | Message # 4
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Yeah! I do have the character sheet. Would love some suggestions. I await your input wink

Wargamers like to paint their privates!!
 
zellakDate: Thursday, 21-Sep-2017, 2:32 PM | Message # 5
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I cant remember all the stats but i'm sure Cowboy had a logic of 2.

Boosting that to three would cost 6 points ( twice the new stat )

I mucked up when I boosted his Edge to 6 so would reduce that to 4 and get a smartgun link AMP for 2.

He will need a "real world" combat skill..... so buy Firearms skill 2 for 3 points. ( 1 point for the first point and another 2 points to boost it to 2 )
Shooting ............ skill 2 + Agility 4 = 6 dice with 2 rerolls for the smartgun.

That leaves 1 point.

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Friday, 22-Sep-2017, 9:53 AM | Message # 6
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I'll add the above and bring the sheet in on Sunday so you can mark it wacko ! Do you want to hold on to it with the rest of the Shadowrun stuff?

Wargamers like to paint their privates!!
 
zellakDate: Friday, 22-Sep-2017, 8:45 PM | Message # 7
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Aye, bring it in and I will get it on a character sheet.

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Saturday, 23-Sep-2017, 1:18 PM | Message # 8
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I think I might have a character sheet. I shall rifle through my paperwork!

Wargamers like to paint their privates!!
 
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