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Forum » Roleplay Discussions » Roleplay - Rules, InHouse Rules & FAQ's » QP RPG rules (WIP)
QP RPG rules
zellakDate: Saturday, 14-Sep-2013, 13:24:39 | Message # 21
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Quote (Che)
Never heard of that


The idea, as far as i remember it, is that there is a computer AI starts a revolution, and either destroys all computers or frees them from the yoke of humanity.

Civilisation breaks down, the virus burns out after hundreds of years, and then Man has to re-explore space all over again.

So it would be a bit Star Trek, but it depends really on the homeworld/society of the explorers.

Their society could be cyborg zealots / commies / capitalists / subjects of an AI / traders ................whatever ???

And the people contacted could be any of the above.
Message edited by zellak - Saturday, 14-Sep-2013, 13:25:41

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Saturday, 14-Sep-2013, 22:21:19 | Message # 22
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Ah. I see. Interesting. I still prefer barbarians on boats. But my private life etc %).

Wargamers like to paint their privates!!
 
zellakDate: Monday, 16-Sep-2013, 14:04:46 | Message # 23
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Quote (Che)
But my private life etc


LOL biggrin

Been doing a bit of research on the barbarian thing.
Still not sure this is the way i want to go..... ?

CROM.

Crom, the grim Lord of the Mound, lives atop a great mountain, sending forth dooms and death, caring little for mankind save to breathe into man's soul the power to strive and slay. He is the chief god of the Cimmerians.

The Cimmerians believe in a gloomy afterlife in which the souls of the dead will wander Crom's grey realm aimlessly. It is useless to call upon Crom for aid "because he is a gloomy, savage god, and he hates weaklings".

Conan's prayer to Crom:

"Crom, I have never prayed to you before. I have no tongue for it. No one, not even you will remember if we were good men or bad, why we fought, or why we died. No, all that matters is that two stood against many, that's what's important.

Valor pleases you, Crom, so grant me one request, grant me revenge! And if you do not listen, then to hell with you!"

i have found the best place to start with any campaign is religion.....once you have that nailed down then everything else falls into place.
Prolly not how most people do it....but that is just me. wacko

Added (16-Sep-2013, 12:46 PM)
---------------------------------------------
Friend ; "What of your own gods? I have never heard you call on them."

Conan; "Their chief is Crom. He dwells on a great mountain. What use to call on him? Little he cares if men live or die. Better to be silent than to call his attention to you; he will send you dooms, not fortune! He is grim and loveless, but at birth he breathes power to strive and slay into a man's soul.

What else shall men ask of the gods?"

Added (16-Sep-2013, 12:46 PM)
---------------------------------------------
Mongol General: Conan, what is best in life?

Conan: Crush your enemies, see them driven before you, and to hear the lamentation of the women.

Added (16-Sep-2013, 1:04 PM)
---------------------------------------------
From Conan the Barbarian 2011

When a Cimmerian feels thirst, it is a thirst for blood.
When he feels cold, it is the cold edge of steel.
For the courage of a Cimmerian is tempered: he neither fears death... nor rushes foolishly to meet it.

To be a Cimmerian warrior, you must have both cunning and balance as well as speed and strength.


DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Monday, 16-Sep-2013, 21:12:37 | Message # 24
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Not many laughs, though sad
Message edited by Che - Tuesday, 17-Sep-2013, 18:50:58

Wargamers like to paint their privates!!
 
zellakDate: Tuesday, 17-Sep-2013, 22:02:47 | Message # 25
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i dont know.....we always find something worth a snigger. wink

Black comedy is usually right up our alley. tongue

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Wednesday, 18-Sep-2013, 22:40:55 | Message # 26
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I stand corrected, or lie comatose corrected in my case wink

Wargamers like to paint their privates!!
 
zellakDate: Saturday, 21-Sep-2013, 20:48:18 | Message # 27
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You really should lay off the drink. wink

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Sunday, 22-Sep-2013, 20:18:01 | Message # 28
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Why?

Wargamers like to paint their privates!!
 
zellakDate: Monday, 23-Dec-2013, 11:35:53 | Message # 29
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Praxis

(a greek hero version)

Roll for Strength / Intellect / Agility / Willpower / Charisma / Magic.... 1d6+1 for each.

Roll for combat skills; Sword / Spear / Javelin / Grappling / Bow / Shield / Dodge / Parry....roll 3d6 for each skill.

Calculate ;

Perception Roll = Intellect x 2 + Experience.
Craft Roll = Intellect + Agility + Experience.
Knowledge Roll = Intellect + Willpower + Experience.
Toughness Roll = Strength + Willpower + Experience.
Persuasion = Intellect + Charisma + Experience.
Agility Roll = Agility x 2 + Experience.
Oratory = Charisma x 2 + Experience.
Sorcery Roll = Magic + Experience.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Magic : 2 = Zeus / 3 = Hades / 4 = Athena / 5 = Poseidon / 6 = Hermes / 7 = Hera

Zeus ; Runemagic.

Hades ; Necromancy.

Athena ; Combat. ( Sword +2d6 bonus )

Poseidon ; Seafaring ( Spear or Trident +2d6 bonus )

Hermes ; Trickery ( Dodge +2d6 bonus )

Hera ; Healing. ( Shield +2d6 bonus )

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Character.......... roll 2D20

Roll on this table twice, and select which is Nature and Demeanor. (if you roll the same one twice then choose a different one)

1) Architect; create something of lasting value, leave a legacy.

2) Gallant; all round heroic type.

3) Mediator; keep the peace within the group.

4) Survivor; survive, even at the expense of others.

5) Autocrat; seeks power and control over others.

6) Sycophant; toadys to the powerful.

7) Rebel; has a problem with authority.

8) Conformist; goes along with the majority.

9) Jester; comedian.

10) Avant-Garde; interested in the latest trends and fashions, stylish.

11) Conniver; untrustworthy sneak.

12) Thrill-Seeker; self-explanatory

13) Party animal; self-explanatory

14) Critic; Critical of everything.

15) Judge; lawful.

16) Bravo; a bully.

17) Curmudgeon; everything is against you, nothing ever works out.

18) Caregiver; is mindful of others.

19) Competitor; always strive to be the best.

20) Poltroon; never approach a problem head on, try to find a way round it.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Combat

Each character or monster activates when its card is turned.
The deck has a card for each player and monster.

Attacking = roll less than or equal to skill to hit. Roll 1d20
Defender = roll less than or equal to Shield or Dodge skill to save. Roll 1d20

(note ; this gives a combat system comparable with Runequest)

Damage ; Roll location die and 1d8 (Attackers Strength 7+ = +1 / Attackers Strength 2 = -1 )

7+ = heavy damage ...Critical wound
2 to 6 = solid hit.....wounded.
1 = just a nick.

Target now makes a Toughness roll, (only PCs and special NPCs and some Monsters get this roll !)
Location has = Leather armour +3 / metal armour +6

A pass results in the character reducing the wound by one level.
Failure results in the full damage.

Critical wound to Head, Chest or Abdomen, target is disabled. (lesser mortals will be slain)
Critical wound to leg or foot , fall over, can only crawl. All combat skills at -6.
Critical wound to arm or hand, cannot use limb, willpower check to stay in the fight or retreat. All combat skills at -6.

Wound to Head, Chest or Abdomen, pass toughness roll to stay in the fight. All combat skills at -6.
Wound to Limb, target makes Toughness check to still use limb. All combat skills at -3.

Experience = Take a note of each skill successful during the adventure.
Roll higher than current skill on 1d20 to increase skill by 1.(as Runequest)

Also add...

Characters father or family connections ( roll 1d8 ) ;

8 / a Hero (start with 6 wargear, 1 may be magic if a backstory is written)

7 / a Senator (start with 5 wargear )

6 / a High Priest (start with 4 wargear )

5 / city craftsman (start with 4 wargear )

4 / village farmer (start with 3 wargear )

3 / a fisherman (start with 3 wargear )

2 / an ex-slave (start with 2 wargear )

1 / a criminal (start with 1 wargear )

When characters have been rolled, players can add a backstory, with special advantages and disadvantages they can think up.
( By gamesmaster's discretion dry )
Message edited by zellak - Monday, 23-Dec-2013, 11:48:11

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Monday, 23-Dec-2013, 21:39:41 | Message # 30
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Did you decide to go with the "explorers on a ship" theme as discussed on Sunday? I have also printed a copy of the rules and will bring it in when we reconvene. Merry Xmas and a Happy New Year cool

Wargamers like to paint their privates!!
 
zellakDate: Tuesday, 24-Dec-2013, 13:44:36 | Message # 31
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Yep.

Have started a new thread.

Cheers Che.

Merry Xmas and a Happy New Year ! smile

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
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